![]() ![]() Unfortunately, only a few screenshots of the game were ever made public, so it was impossible to how much progress the studio had made. ![]() ![]() No official reasons were ever given, but Unseen64 believes a combination of budgeting issues and unforeseen development hurdles were to blame. Original story: You might not remember, but before it bit the dust the PSP was due to get its own version of Bethesda's sprawling RPG, The Elder Scrolls IV: Oblivion.ĭubbed The Elder Scrolls Travels: Oblivion, the game wasn't a direct port of Bethesda's console hit, but rather a more linear spin-off based in the same world, featuring many of the same core mechanics.Īccording to a write-up by Unseen64, the game would've featured a hub world - where players could interact with NPCs, purchase supplies, and generally kit out their hero - and several larger explorable areas spread throughout Tamriel, where quests and combat would take place.ĭespite being in development at Climax Group London for over two years, Travels was eventually canned. ![]()
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